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Section Title

Recommended Study Sequence

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Accreditation

Graduates are eligible for membership of the Design Institute of Australia (DIA).

Advanced Standing

Advanced Standing will be assessed in accordance with UWS policy.

Admission

There are no specific subject prerequisites for entry into the course. Preferably, students should have successfully completed the HSC at the 2U level or better in English and at least two of the following units: Design & Technology, Arts, Physics, and Mathematics. Alternative entry: Certificate, Associate Diploma or Advanced Diploma from TAFE or another recognized teaching institution or equivalent in the discipline area. In some cases, professional experience will be counted towards alternative entry.

Applications from Australian and New Zealand citizens and holders of permanent resident visas must be made via the Universities Admissions Centre (UAC).

International applicants must apply directly to the University of Western Sydney via UWS International.

Applicants who have undertaken studies overseas may have to provide proof of proficiency in English. Details of minimum English proficiency requirements and acceptable proof can be found on the Universities Admissions Centre website (UAC).

Overseas qualifications must be deemed by the Australian Education International - National Office of Overseas Skills Recognition (AEI-NOOSR) to be equivalent to Australian qualifications in order to be considered by UAC and UWS.

Qualification for this award requires the successful completion of 240 credit points which include the units listed in the recommended sequence below.

To be eligible to graduate from this course, students are required to complete a sub-major. Refer to the 'note' after the sub-major listing, for further details.

Recommended Sequence

Full-time

Year 1

Autumn session

Engineering, Design and Construction Practice

This unit encourages students to explore the professional responsibilities and challenges faced by Engineers, Designers and Building professionals. Students are introduced to emerging issues and approaches to sustainability and the complex nature of the design problems they will encounter in professional practice. Students engage in a semester-long research and problem solving task that addresses environmental and social sustainability imperatives and fosters fundamental research, design and communication skills. Special emphasis is placed on lifelong learning, academic literacy and professional skills including information literacy, project management, and teamwork which equip students for subsequent academic and professional contexts.

Design Science

An understanding of how the built environment works is essential to designers and construction professionals. This unit provides an introduction to physical units of measure, tolerance, statics, dynamics and optics. It also introduces students to electricity and magnetism as well as the concepts of momentum, energy, work, power and the operation of motors and machine. Students engage with these concepts through a hands-on learning experience including practical projects and live demonstrations.

Applied Ergonomics

Ergonomics is the study of the interaction between people, their living and working environments and the objects they use in those environments. Scientific information and research concerning humans is applied to the design of objects, systems and environments they interact with. A sound understanding of the principles of this applied science allows a designer to develop products, systems and environments with optimum usability, providing increased comfort, pleasure and productivity of the end user/operator. Other interchangeable terms for ergonomics are Biotechnology, Ergonometrics, Human Engineering, Human Factors Engineering and Human Factors.

Fundamentals of Mathematics

This unit is designed to assist in the transition from secondary school mathematics to university first year level mathematics, and gradually bring students to the required standard. It provides a sound foundation in basic mathematical tools in the areas of algebra, trigonometry, probability and calculus, which are particularly relevant to first year mathematics and statistics core subjects. The algebra section revises basic arithmetic manipulation before introducing functions, polynomial, logarithmic and exponential functions, solving equations, matrix manipulation and applications. The probability section covers basic concepts of probability, including permutations, combinations and probability calculations. The trigonometry section introduces the concept of angles, trigonometric functions and their fundamental identities. The calculus section includes limits, differentiation, maximum and minimum values, graphing and integration. These mathematical methods and simple concepts are illustrated using practical examples derived from many different subject areas. Students entering without assumed knowledge of HSC Mathematics are advised to take this unit as an elective.

Spring session

Engineering and Design Concepts

This unit equips students with the fundamental skills that will enable them to use creative design and engineering approaches to solve challenging problems and to understand the design process. Students will be exposed to 2D and 3D visualisation techniques, will learn how to interpret abstract information, and will work on practical projects in an interdisciplinary context. The aim is to provide a common first-year subject that is thematic, rather than discipline-centred and presents students with foundation concepts in engineering and industrial design.

Industrial Graphics 1: Presentation

The presentation and promotion of designs in the form of 2D graphics is a necessary component of the overall design process. The ability to apply a wide range of both manual and computer based processes in the production of these graphical images and presentations is essential. The objective of this subject is to introduce students to the industry standard software and hardware employed to generate this type of material, and more importantly this unit exposes students to the techniques used by professionals who currently work in this area of the design community. Industrial Graphics 1 Presentation is part of a sequence of five units that constitute the sub-major in Industrial Graphics and eight units that constitute the major in Interactive Industrial Graphics.

Sustainable Design: Materials Technology

In this unit we explore materials from a design perspective - their properties, qualities, typical applications, their cost and the environmental impact associated with their extraction, use and disposal. We also look at how they can be formed using contemporary and emerging processing techniques - from sand casting to rapid prototyping. Lectures are supplemented with live demonstrations of materials processing techniques and students undertake materials research and a design for manufacture project.

Marketing Principles

This unit is a survey of the marketing process, introducing students to the marketing concept, strategic and marketing planning, marketing research, consumer and customer behaviour, issues of market segmentation, targeting and positioning as well as all the elements of the marketing mix (product/service, pricing, distribution and marketing communication strategies).

Year 2

Autumn session

Design Studio 1: Themes and Variations

In this unit students are given the opportunity to apply their design and communication skills to generate a wide range of concepts in response to a number of design briefs. Students explore concepts according to aesthetic and functional criteria through hand sketching, rendering and model-making.

Sustainable Design: Life Cycle Analysis

Designers prescribe the use of our limited materials resources with every product that transpires from their work. With an informed approach to design, based on a sound knowledge of materials from their origins to their disposal as well how those materials are utilised in existing contexts of use, a designer can maximise the positive impact of their designing on local and global communities. In this unit students will develop an understanding of the central importance of design in developing a more sustainable world on both production and consumption sides. They will reflect critically on their role as both designers and end-users and will exercise their creative intuition to confidently generate and present designs for sustainability. The aim of the unit is to enhance students’ ecological literacy and perception of sustainability as a creative opportunity.

Industrial Graphics 2: Transition

Engineering drawing is the formal graphical communication language used by professionals engaged in design, manufacture and management of manufactured items. This language provides the facility to describe and document three dimensional objects or concepts in two dimensions using linework, characters and symbols. This language is based on guidelines provided by Standards Australia and is compatible with a range of international drawing standards. The aim of this unit is to examine in detail the language and tools used to generate engineering drawings and to provide students with practical skills that will allow them to communicate with other professionals using this language.

Choose one of

One sub-major alternate unit

Or one elective

Spring session

Design Studio 2: The Design Proposal

Design Studio 2 will develop the ability of students to advance a design concept up to the point of pre-production. The unit explores the often complex influences on a design proposal - from the methods used to identify the needs of people, future purchase patterns, production limitations to price point analysis. It focuses on the integrative nature of the process of designing.

Sustainable Design: Sustainable Futures

If science and planning march under the banner of “everything is possible”, design culture must know how to point out a path for these potential possibilities, a path that can be completely opposed to that which technological – scientific development has followed up to now. This unit explores the challenges facing design culture in which the designer must now provide scenarios that visualise some aspects of how the world could be and, at the same, time, present it with such characteristics that can be supported by complex ecological equilibria, which are acceptable socially and attractive culturally.

Industrial Graphics 3: 3D Solids

The documentation of design concepts in the form of three dimensional (3D) computer models provides data that can be applied in a wide variety of ways to facilitate the understanding and production of parts and assemblies. The objective of this unit is to introduce students to the industry standard software and hardware employed to generate these models, via a “hands on” approach to creating 3D data. In addition to this, students will be provided with the background history related to computer modelling in general and Feature Based Solids Modelling in particular. Issues such as data transfer, rapid prototyping, computer numerical control (CNC) machining and visualisation will also be discussed.

Choose one of

One sub-major alternate unit

Or one elective

Year 3

Autumn session

Design Studio 3: Product Realisation

In this unit, students respond to a set design brief so that they can develop a more comprehensive understanding of the design process – from initial briefing to product realisation. Students first investigate the task from multiple perspectives then generate a wide range of possible solutions. The most promising concept – the most feasible, innovative and appropriate to the specific user and context – is then refined, developed and professionally communicated using a wide range of design techniques and media.

Design Management 3: Organisational Skills for Designers

Key learning outcomes include that students: understand manufacturing paradigms and their impact on the product development process and the design process; understand the impact of organisational structures, strategies and processes on the design process; develop and gain experience of using key skills that will enable them to work successfully with various organisational members in the product development process. These skills include teamwork, decision-making and communication, analysis and problem solving. Develop and gain experience of using distance communication and virtual teamwork skills, skills that are becoming increasingly important in new product development.

Choose one of

Two sub-major alternate units

Or two electives

Spring session

Design Studio 4: Simulate to Innovate

Design Studio explores the strategies for Industrial Design within the complex and contradictory context of operating as designers in late-industrial cultures. The complexity of designing in Australia for a global economy with local peculiarities will be studied with a particular emphasis on designing for users who are increasingly difficult to know. These same users are also demanding more protection from goods and services they consume and demonstrate increasing doubts about the claims that advertisers make. These factors are bringing new issues into the Industrial Design context. Product innovation with an emphasis on rapid prototyping will form the basis of assessment in this unit.

Designed Inquiry

This unit instructs students in the practical techniques required for designing, conducting and presenting research, in an action-learning environment. Actual research projects based on design-related issues will be explored. A range of research methods will be presented and students will be assisted in the strategic selection of appropriate methods in designing their research. This unit provides a forum for students to bring together and present both the design and results of research. Students will have the opportunity to select and explore their own research topics developed in consultation with the lecturer or tutor, design data collection instruments, analyse data and engage in peer discussions about the significance of their findings.

Choose one of

Two sub-major alternate units

Or two electives

Industrial Experience

Industrial Experience

Students will gain real-life experience in developing new products within a company or organisation and be exposed to some of the decision-making processes that affect the development process of industrially produced products whilst experiencing the multidisciplinary nature of the interaction of all those involved in the product development process from the conception of the idea to the introduction of a new product to the market place. Students use this opportunity to test the validity of the concepts studied in various course units to date in a real life situation and develop a sense of a company's "culture".

Majors

There are three Majors available, composed of units from the program, however these are not compulsory to complete:

Innovation Design Management

Interactive Industrial Graphics

International Design Management

Sub-majors

There are three sub-majors, composed of units from the program:

Design Management

Industrial Graphics

Sustainable Design

Note: In addition to the sub-major streams/electives offered from within Industrial Design (as listed above) students may choose other sub-major streams/electives within the School of Engineering and Industrial Design or the University of Western Sydney or other universities (as cross institutional studies).

Bachelor of Design and Technology

 

Delivering a sound knowledge of design from both a theoretical and a practical standpoint, the UWS Design and Technology degree can lead to multiple career outcomes including product design, packaging, rapid prototyping, 3D modelling, exhibition design and secondary school teaching with additional qualifications.

The course endows you with a comprehensive knowledge of all design areas, but also offers the flexibility to specialise. It combines the University’s own state-of-the-art technologies and processes with an extensive network of external industry-based resources. Subject areas include:

  • design methodology
  • design innovation
  • product design
  • ergonomics
  • management
  • marketing
  • manufacturing technology and design
  • 2D and 3D CAID (Computer Aided Industrial Design)
  • technical illustration

Throughout the course, you’ll have the opportunity to participate in practical work experience projects and network with industry. During or at the end of your third year of study, the practical component of the course culminates in a 10-week session of industry experience, giving you priceless real-life experience in developing new products within a company or organisation environment.

Course Details

UAC Code Campus ATAR 
702950 Penrith 64.05

Duration

3 years full-time or equivalent part-time.

Note: ‘part-time’ refers to study load not to timetabling of evening classes.

A Career in Design and Technology

As a graduate of the UWS Design and Technology Program, you’ll enjoy a range of career options. Graduates typically work in creating and producing designs for consumer, medical and industrial products, and in making models and prototypes of these designs for mass or specialist production.

If you’re interested in becoming a secondary teacher, you can apply to study the UWS secondary teacher education course on completion of the Bachelor of Design and Technology degree.

You can also apply to transfer to the Bachelor of Industrial Design (4th year) if you want to become an industrial designer.

Assumed Knowledge

Any two units of English, plus at least two subjects including: Design and Technology, Mathematics, Physics, Visual Arts.

Application Information

To lodge an application for the course of your choice check the Application Information.

Do you need more information?

Request a course and application information pack:
Course Enquiry Form
International Course Enquiry Form

For further assistance contact the UWS Course Information Centre.